2/17/2023 0 Comments Xcom enemy within gene mods![]() ![]() ![]() Secondary Heart can be a good choice for ironman runs though.įor skin, Bioelectric Skin is really terrible. ![]() The AI doesn't recognize when soldiers have feedback, so you could easily do something like go up to an injured Ethereal and have it Mind Control that unit to then instantly die and release control due to feedback.įor eyes, both are pretty mediocre, but Depth Perception is a nice passive buff whereas Hyper Reactive Pupils rely on your actively failing first to be useful.įor chest it can depend, but so long as your soldiers are not dying often, Adrenal Neurosympathy is quite good. Neural Feedback puts enemy psi attacks on cooldown and causes damage. Chances are the Neural Damping one will not be enough to really deter the very powerful psionic capability of Sectoid Commanders and Ethereals unless they were already Mindfrayed themselves or something. What confuses me is why would you even want something like that? I would say each category has a definitely superior option:įor brain it'd probably be Neural Feedback. From the Long War stuff dealing with Gene Mods, it looks like a lot of things are hardcoded with them, so it'd probably have a be a pretty extensive mod just to accomplish that seemingly small change. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |